Castel Wars Middle Ages

Castel Wars Middle Ages

Castel Wars continues with its new episode, Middle Ages! With the new episode, you can try out Medieval weapons and equipment. As in the previous game, 2 different game modes and newly designed themes are waiting for you. You now have cannons instead of catapults. Cannon guns are much more powerful and deadly. Fire arrows, swords, and new armor are also included in the game. The most interesting equipment is wings! If you can get a wing bonus, you can descend slowly from above. You can play the game 1 player or 2 player. Let the fight begin!

Playing Castel Wars Middle Ages: A Guide

Blue Player:
Move: "W,A,S,D"
Create Block: "S"
Hit: "E" (If you hold down the character throws the weapon!)
Change Weapon: "Q"

Red Player:
Move: "ARROW KEYS"
Create Block: "DOWN ARROW"
Hit: "SPACE" (If you hold down the character throws the weapon!)
Change Weapon: "M"

Which company or developer team created this game title?

This game was designed and created by RHM Interactive.

Does the game avoid showcasing any kind of cruelty?

Yes, Castel Wars Middle Ages contains harmful or cruel behavior.

How is this game categorized in terms of genre?

The game genre associated with this title is Battle.

What are the notable tags assigned to this game?

Tags used to describe this game include 2players, castle, pixel.

Is the game designed to work on mobile platforms like iOS and Android?

Yes, users can play Castel Wars Middle Ages on their mobile devices.

Who is the game primarily targeted towards in terms of gender?

This game is meant for Male in terms of gender.

What type of game development tool was employed in creating this game?

The engine used to build this game is Javascript.

What age range is this game appropriate for?

The ideal age range to play this game is Teens.

Does the game show any blood-related imagery?

Yes, Castel Wars Middle Ages depicts blood or blood-related visuals.

Is this game suitable for minors?

No, Castel Wars Middle Ages is not suitable for a kid’s age.
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